Monday, May 16, 2011

Thing 14 (Plus): Capstone Reflection on Things 8-14

As I think I said in an earlier post, I am a word oriented guy.  I have to work hard to visually represent concepts and information.  Some of these tools will be of great assistance to me. The use of Discovery Streaming and iTunes U will aid me not only in visual representations but also help me with visually and audio oriented learners.  I have already begun to require my kids to pay close attention to copyright issues when using photos by having them create a MLA bibliography for all the photos they used or will use for the end of year projects.
For my final project in AP World History, I am giving the kids a great deal of latitude to design their final project using a variety of media and technology.  A screenshot of the choices they have is below.  Once each person or group has designed their final project, I will then go to Rubistar and create an assessment rubric to each project.
My assignment matrix allows kids to read, write, film, record, design, build, etc. They have to choose certain concepts to use, specific regions of the world, and a broad time period.  Within those expectations they have the flexibility to pick a world historical topic.  The one major restriction is that the topic cannot substantially involve the United States. In terms of the form of the project, they can write a paper, write a short story, write poetry, write and record music, create an annotated bibliography, create a Google Lit trip, create a video, create a Photo Story, create a diorama, paint pictures, create a comic book using Comic Life, write and perform a play or skit, or create a strategy and tactics board game.

I would expect that the Marzano criteria that most closely fits this project is similarities and differences.  They certainly will be clarifying, classifying, creating analogies and metaphors. In terms of Michigan standards, most of the projects will satisfy standard 3.2:
Represent ideas using a combination of technologies aimed at reaching a diverse audience (voice, data, video, graphics, etc.)


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